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Blender 3D Materials Tutorials
We hope that you will enjoy our Blender 3D Materials tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Blender 3D Materials tutorial to our site. Thank you !
On this tip I am showing how the textures could be taken a bit further. This is a time lapse with narration of furthering the detail of the texture and normal maps.
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In this quick tip, we’ll take a look at how to easily create a procedural noise texture that’s stable during animation, unlike the default “Noise” procedural texture that’s available in Blender.
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This tutorial is going to tell you the second method of creating a normal map in blender. You need to have done the normal maps part one tutorial before starting this one.
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Using a Specular map is easy. It's the same as using a 'Nor' map. You could use the same image for both to achieve good results or you could go into more detail. A good example of a custom specular map might be if you're trying to achieve the look of water that has just streaked down an object. The areas that are wet will be shinier than the rest of an object.
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In the follow up to the Light bulb Modeling tutorial, this video tutorial for Blender looks into adding materials to a simple scene of light bulbs to simulate them turned on and off.
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This tutorial is going to tell you both methods of creating normal maps. Normal maps are images or textures that give an object the appearance of a high vertices object while being a low vertices object. There very useful for games and renders, especially if you have a low power computer. There are two methods of creating them in blender. The first involves giving the object a material and then rendering and saving the image, and the second requires you to unwrap the object then bake a normal map. both give similar results and it depends on what you need to do to which one will work best for you. Hopefully in this two part tutorial I should give you the knowledge venture into the world of creating normal maps for everything.
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In this tutorial you'll learn the basics of displacement mapping in blender 3d, using textures and blenders materials set up.
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In this tutorial you'll learn to make a realistic perfume bottle, using blender for shading and rendering.
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This PDF tutorial demonstrates how to built and render four different Earth models. Specific links and credit information for each of the free, high-resolution maps used in the tutorial are provided. Details such as masked specular shading and cloud shadows are covered, and plenty of render examples are included.
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![[Textures] Glass, Chrome, Gold, Brushed Alloy](http://www.tutorialhero.com/uploads/42759.gif)
Some highly realistic metal materials that you can add to your models.
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Making A Realistic Water Texture in the blender material tab.
Water modeling has always been a difficult subject. Not with this tutorial.
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![[Textures] Copper, Brass, Platinum, Silver](http://www.tutorialhero.com/uploads/42761.gif)
Using the material editor to produce Copper, Brass, Platinum, and Silver textures.
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![[Textures] Fire, Snow, Carbon Fibre](http://www.tutorialhero.com/uploads/42760.gif)
Several textures to improve your models includeing fire, show, and carbon fibre.
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In this tutorial I will show you how to make a quick glass mesh and apply a glass material.
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Total Tutorials in Category: 24

