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Lightwave 3D Tutorials


We hope that you will enjoy our Lightwave 3D tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Lightwave 3D tutorial to our site. Thank you !

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Easy way to create Normal Map in Lightwave 3D.
Easy way to create Normal Map in Lightwave 3D.
In this tutorial i will show you a easy way to export Normal, Color and Specular Map from high polygon to low polygon model.
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How to create a realistic looking water
How to create a realistic looking water
First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene.
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Adjusting Camera & Light
Adjusting Camera & Light
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
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Creating a winter landscape
Creating a winter landscape
In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it.
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Getting to know Layout
Getting to know Layout
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
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GSM Phone - Detailed 3D Modeling tutorial
GSM Phone - Detailed 3D Modeling tutorial
Very useful and highly detailed 3d modeling tutorial by Lewis about how to model a 3d phone.
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The Zombie - Modelling
The Zombie - Modelling
SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
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Poser Mixer Setup
Poser Mixer Setup
I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors.
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The Zombie - Uv Mapping
The Zombie - Uv Mapping
To start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...
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Lightwave 7.5 Beginners Guide
Lightwave 7.5 Beginners Guide
Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
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The Zombie - Skinning
The Zombie - Skinning
SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection tool, I went around the front of the shirt, then whilst holding SHIFT ...
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The Zombie - Bones in CFX
The Zombie - Bones in CFX
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
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Corrective Morphing
Corrective Morphing
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5
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Create a Glass Bowl
Create a Glass Bowl
Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the Modeler so we can start over with our new project...
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Earth-Like Planets
Earth-Like Planets
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this.
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Total Tutorials in Category: 108