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Maya 3D Tags
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Maya 3D Tutorials
Maya 3D Tutorials
We hope that you will enjoy our Maya 3D tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Maya 3D tutorial to our site. Thank you !
This step by step tutorial will explain you how to model a tire in autodesk maya
Making of Tiger Zoo
Used real life references from the Thailand Zoo to create this wonderful artwork in maya
Object spreading methods using Maya
In this tutorial, I will demonstrate five methods from my own experience/analysis and some talking boards threads.
Making of Skullhead Mobster
got inspired for this character when I saw a sketch somebody did in my life drawing teacher Stephen's sketchbook. It just clicked me and I thought of making it in CG.
Basic Modeling and UV Mapping a Cigarette Box
In this tutorial you will learn basic modeling and UV mapping for a cigarette box.
Low Poly Character Hair
Main stages for creating hair for game characters using lots of images & some print-screens directly from application
Wanna blow something away? Here is your chance to do it in style!
Multi Displacement Setup
Multi displacement method can be very handy when setting up various displacement files for your geometry
In this beginners tutorial we will learn another technique about modeling the ball of volleyball sport
Making of Quiet Room
Used Autodesk Maya to model all of the objects and used Photoshop to do the texturing in this project
Learn Maya Lighting: Part 1
Maya Lighting video series will explain you how to do good lighting in maya from scratch
Ambient Occlusion with Mental Ray
This tutorial is for Maya 7 and above and it goes through a simple method of Faking Global illumination/Final Gather with the Ambient Occlusion node.
Dome Based Lighting
Learn how to light up your scene using dome based lighting and save lot of your rendering time
Sprite - Based Particle Tree
Sprite - Based Particle Tree's offer a much better looking tree in today's real time games. I would personally not normally recommend these types of trees' as 'overall' coverage in your real time game, but when used in conjunction with the normal cross-sectional type tree, can be used to great effect. These kinds of trees' are highly recommended to be used in area's of your game where you want most visual impact, on a corner of a track, lining a field nearby, etc.
Making of Portrait of a Troll
This picture was made as a school project this spring and i decided to do something funny
Total Tutorials in Category: 1100