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Maya 3D Characters Tutorials
We hope that you will enjoy our Maya 3D Characters tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Maya 3D Characters tutorials to our site. Thank you !
Animating a character flipping or spinning around can be a hurdle in 3d. A character will forward flip over a different center of gravity then if it were to spin around 180 degrees on its right heel. Typically the solution is to set up a hierarchy of groups with pivots at different locations in which the animator can choose to rotate individually as needed. The problem with this solution, besides the redundancy of having so many group nodes to dig through, is that it takes a heavy amount of preplanning to pull it off cleanly. The idea here is to make one control that will easily move around the character's center of gravity in order to rotate the character as a whole around that center.
Let it be clear that this is a MOVABLE pivot not an ANIMATABLE pivot. What that means is that it is generally a one time deal per shot. Once the control starts rotating, translating it can cause some very funky results. If you have a character that is walking and then you use the movable pivot to make it turn left 90 degrees on its heel, trying afterwards to move the pivot over to the right heel will cause the character to translate oddly. However, if the character does a forward flip 360 degrees (essentially rotating the control back to its initial orientation), then the control can be moved and used again.

In this tutorial you will learn how to use influence objects, they are used to make more precise deformations of various objects.

This tutorials covers building a hi-res multi joint skeleton which is driven by a simple IK skeleton, and how to make it stretchable. You will need basic understanding of some rigging tools and Maya in general
![[Video]Maya Rigging Examples and Tutorial](http://www.tutorialhero.com/uploads/14430.gif)
Maya Rigging Examples and Tutorial from Chris Burns in Melbourne Australia.

In this tutorial we will be creating an IK setup, controls, and skinning for a little kitty.

Maya's spline IK handle solution to the spine is one solution to work with. However, I have found it better served when working with an independent joint chain such as a tail or long neck.

This series of tutorials will help you understand what and how to do character rigging in Maya. But the principles can also be applied to any other 3D Applications. This is the part 1 of the tutorials.

The character setup outlined in the tutorial delivers a simplistic character "rig" geared towards run time performance first and control to the animator second.

For gaming and simulation most characters (especially bipeds) have multiple animation cycles involving their legs: walking, running, creeping, etc. This kind of movement requires a lot of animation devoted to moving the feet. To make this process simple for the animator we will create a reverse foot setup.

Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension.

The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin.

Second Part of Character Rigging Tutorials in Maya from Steven Tubbrit
Total Tutorials in Category: 15







![[Video]Maya Blendshapes Tutorial](http://www.tutorialhero.com/uploads/14434.gif)