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Maya 3D Basics Tutorials


We hope that you will enjoy our Maya 3D Basics tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Maya 3D Basics tutorial to our site. Thank you !

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How To Generate A Normal Map In Maya
How To Generate A Normal Map In Maya
In this tutorial, i'm going to teach you how to make a normal map in maya with a high resolution zbrush mesh.
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Saving Renderings In Maya
Saving Renderings In Maya
This tutorial will cover how to save images from the render view in Maya, plus some advice on what file format to choose.
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Create an interior room scene from scratch part 2
Create an interior room scene from scratch part 2
This is Part 2, in which we will texture and light up our interior scene using studio light setup. See the previous post for instructions on how to model the scene from scratch.
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Create an interior room scene from scratch
Create an interior room scene from scratch
In this tutorial we will describe how to model and render a modern living room in Maya. The tutorial is in two parts and covers the render techniques in mental ray, architectural material, shaders, realistic looking fur and interior lighting to create soft shadows.
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Maya File Formats
Maya File Formats
This tutorial covers the differences between Maya binary and Maya Ascii file formats, also, advantages and disadvantages of the two file formats.
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Creating a Lava Lamp in Maya 2009
Creating a Lava Lamp in Maya 2009
Kristina Johnson presents an excellent step by step guide for the modeling, shading, lighting and rendering of a realistic lava lamp in Maya 2009
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Create a Reference Image
Create a Reference Image
At the end of this Tutorial the user will be able to create a Reference Image for Maya 8.0.
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Z-Brush to Maya workflow for beginners
Z-Brush to Maya workflow for beginners
This Free tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then the face is sculpted using a variety of tools, brushes and alphas to add detail. Once the head is finished you will learn how to create a displacement map and import your base model back into Maya for high quaility renders.
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Pivot Points
Pivot Points
This tutorial covers how to edit pivot points in Maya.
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Render Layers
Render Layers
This tutorial is the last part of a 2 part series on display layers and render layers in Maya.
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Display Layers
Display Layers
This tutorial is a 2 part series on display layers and render layers in Maya.
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Using The Viewport
Using The Viewport
This tutorial will be covering how to use the texture viewing, fog, real time lighting, shadows, and high-quality viewport.
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Using The Plug-In Manager
Using The Plug-In Manager
This tutorial covers how to use the plug-in manager in Maya.
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Creating Custom Marking Menu
Creating Custom Marking Menu
In this tutorial we will be working on how to create our own custom marking menus to speed up our work.
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Creating Text In Maya
Creating Text In Maya
This tutorial covers how to create text in Maya 8.5. This is a beginners tutorial.
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Total Tutorials in Category: 33