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Maya 3D Tutorials
Maya 3D Modelling Tutorials
We hope that you will enjoy our Maya 3D Modelling tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Maya 3D Modelling tutorial to our site. Thank you !
Modelling Basketball in Maya
Qucik tutorial on how to model and to some extent texture a simple 3d basketball model in maya.
Maya Character Modeling Tutorial, Part 1
A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation.
Maya Beginner Tutorial - Modelling a Wine Glass in 5 Minutes
n this basic maya tutorial you will learn how you van create a wine glas real quick by using mayas revolve function. You can use this technique to create a lot of objects, bowl, bottle and so on. Modeling is fun. Start today!
Volkswagen Beetles model in Maya Chapter 05
In this 5th chapter we will see some unique steps for the model we are working on for the past four chapters. This chapter will cover further creation of the surfaces of the car in Autodesk Maya. Here we will ow to add isoperm in a surface, how to rebuild a surface even after the creation and also maintain the same number of spans and at the end we will also learn how to convert the NURBS surface into polygon surfaces. Hope you will enjoy this.
Volkswagen Beetles model in Maya Chapter 07
In this 7th chapter of the car modeling series, we will continue the detailing of the different parts of the car. We will reconstruct few areas like fenders, hoods, door post, trunk, and base of the door. Detailing of the car has started so stay tight
Volkswagen Beetles model in Maya Chapter 06
Welcome to the 6th Chapter of the Carmodeling series in Autodesk Maya. In this chapter we will continue to finalize the surfaces that we converted into polygon in the last chapter. Here We will share a technique which we found very useful to maintain the surface flow or cut flow during any kind of polygon modeling. Hope you will enjoy this.
Volkswagen Beetles model in Maya Chapter 08
As we already started to make the polygonal surface of the car from our previous chapter, we will continue making the surface details. In this chapter of car modeling in Autodesk Maya we will make the hood in detail. Also make some adjustment for the rest of the surface. Hope you wll enjoy this.
Volkswagen Beetles model in Maya Chapter 11
11th Chapter of this series will cover on the detailing of the front door, and the door glass of the car. This lecture will show you how you slowly add details in your model while maintain the minimum cut flow in your poly model. Hope you will enjoy the series
Volkswagen Beetles model in Maya Chapter 09
Welcome to the 9th chapter of Car modeling in Maya. In this Chapter we make the details of the back door window and front door window area. As we can see the beetles is coming in a full form, stay sharp for the detailing parts.
Volkswagen Beetles model in Maya Chapter 04
Hello, welcome to the 4th chapter of the car modeling in maya. In this chapter we will continue the creation of the support curve and then we will start to give those curve a surface. For creating these surface we will use “loft” and “birail” from the surface menu.Through these two option we will create the base shape of the car. Hope you will enjoy this.
Volkswagen Beetles model in Maya Chapter 10
In this 10th chapter of the series we will concentrate on the detailing of the front door of the Car. Here we will reconstruct some of the portion to match them with the adjacent body part of the car. Hope you are enjoying the series and after completion of this series you will be more confident on any kind of car modeling
Dynamesh Sculpting in zBrush
In this lesson, Stephen Wells is going to be covering how to sculpt using Dynamesh zSpheres in zBrush. Some very helpful sculpting info here, so check it out!
Terrain in UDK
A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in UDK. Many of these tools have been replaced with the new Landscape editor, but we hope you can still use some of these techniques!
Modeling 'The Wraith' image by Armando Sepulveda
Maya and ZBrush were Armando Sepulveda's tools of choice when it came to modeling a character for his friend's short film: Our Lady of Lourdes
Custom Brushes in zBrush
In this lesson, Stephen is going to be covering how to create your own custom brushes in zBrush. A great bit of info to pair up with the lesson on creating your own alphas in zBrush, so check it out!
Total Tutorials in Category: 374