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Flash Math and Physics Tutorials
We hope that you will enjoy our Flash Math and Physics tutorials. Feel free to contact us if you would like to be a tutorial hero and contribute your own Flash Math and Physics tutorial to our site. Thank you !For more info about Adobe Flash, please visit these useful resources:
Adobe Flash Official Website
FlashVista

A simple tutorial showing how trigonometry can be applied to a Sprite to make it move towards the mouse, including boundaries and events
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Full walkthrough on how to program the classic lens simulation.
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Learn how to setup Box2D for ActionScript 3.0 and add bodies to the world.
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We are going to make a script that will make circles collide with each other. This would be very hard to do with hitTest()’s so we are going to use a small amount of trigonometry. Don’t let the big word or its meaning scare you. All we are going to need is 9 lines of script.
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How to simulate gravity in Flash, one gravity well per affected object. Each effect can be set independently, strength for instance.
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Box2DFlashAS3 is an open source ActionScript 3.0 conversion of the C++ Physics Engine Box2D. I’m very impressed with its well coded structure and easily implemented nature. I learned a few new things that will change how I code forever just by reading through their example files.
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Learn how to create "watching eyes" by writing a script to detect the cursor movement and then make your movies react relative to that movement.
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Total Tutorials in Category: 30









